// Particle System 1.0 StartSteam() { // MASK FLAGS: set to "TRUE" to enable integer glow = FALSE; // Makes the particles glow integer bounce = FALSE; // Make particles bounce on Z plane of objects integer interpColor = TRUE; // Color - from start value to end value integer interpSize = TRUE; // Size - from start value to end value integer wind = TRUE; // Particles effected by wind integer followSource = FALSE; // Particles follow the source integer followVel = FALSE; // Particles turn to velocity direction // Choose a pattern from the following: // PSYS_SRC_PATTERN_EXPLODE //PSYS_SRC_PATTERN_DROP // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY // PSYS_SRC_PATTERN_ANGLE_CONE // PSYS_SRC_PATTERN_ANGLE integer pattern = PSYS_SRC_PATTERN_EXPLODE; // Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go to key target; // Particle paramaters float age = 30; // Life of each particle float maxSpeed = .75; // Max speed each particle is spit out at float minSpeed = 0.20; // Min speed each particle is spit out at string texture = "smoke2"; // Texture used for particles, default used if blank float startAlpha = .70; // Start alpha (transparency) value float endAlpha = 0.0; // End alpha (transparency) value vector startColor = <0.5,0.5,0.5>; // Start color of particlesvector endColor = <1,1,1>; // End color of particles (if interpColor == TRUE) vector startSize = <5.1,5.1,5.1>; // Start size of particles vector endSize = <30.0,30.0,30.0>; // End size of particles (if interpSize == TRUE) vector push = <0,0,0.7>; // Force pushed on particles // System paramaters float rate = 1.1; // How fast (rate) to emit particles float radius = .0001; // Radius to emit particles for BURST pattern integer count = 20; // How many particles to emit per BURST float outerAngle = 0.1; // Outer angle for all ANGLE patterns float innerAngle = 0.65; // Inner angle for all ANGLE patterns vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source float life = 0; // Life in seconds for the system to make particles // Script variables integer flags; flags = 0; if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,age, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,radius, PSYS_SRC_BURST_SPEED_MIN,minSpeed, PSYS_SRC_BURST_SPEED_MAX,maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_INNERANGLE,innerAngle, PSYS_SRC_OUTERANGLE,outerAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, startAlpha, PSYS_PART_END_ALPHA, endAlpha ]); } StartSpray () { } StopSpray() { llParticleSystem([]); } default { state_entry() { StartSteam(); } listen(integer channel, string name, key id, string message) { if (0 == llSubStringIndex(message, "spray on")) { StartSteam(); } else if (0 == llSubStringIndex(message, "spray off")) { StopSpray(); } } }