Will play a sound that is inside prim with script when avatar walks onto object.
// Sound must be in the object's inventory or it will not work. // First sound in inventory will be used if more than 1 integer delay = 5; //how many seconds to wait after playing sound before it can be triggered again default { on_rez( integer sparam ) { llResetScript(); } state_entry() { llOwnerSay("This object must not be set to phantom or it will not work."); } collision_start(integer total_number) { llPlaySound(llGetInventoryName(INVENTORY_SOUND,0), 1); llSleep(delay); //keeps it from playing sound over and over } }