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Tuesday, 26 September 2017 06:18

Stay In Sim

//This script makes sure that your objects stay in the sim that they are created. You can't save an object to inventory and rez in in another sim while this script is active.
 
123//remove the 123 to be able to use this script. Just delete the numbers and make sure running in the lower left is checked and hit save.
 
//Make sure you save a copy of this script and all others in this package before removing the 123.default
 
{
    state_entry()
    {
        llSetStatus(STATUS_DIE_AT_EDGE,TRUE);
        vector INITCorner = llGetRegionCorner();
        while(TRUE)
        {
            if(llGetRegionCorner() != INITCorner)
            {
                llDie();
            }
        }
    }
}

 

Flash Scratch to SL - Your Scripting Tool

Script ImageNeed to write a LSL script and don't know how to script?  I know I hate trying to get my head around LSLS when I an in a time crunch. So why not give Flash Scratch a try! Its a great tool for learning and scoding your own scripts for Second Life without having to pay someone to do it and without a crash course in LSL

A Huge thanks to John Bennet of ATLAS Institute at University of Colorado and Eric Rosenbaum at MIT for writing Scratch for SL to begin with.

Read more: Flash Scratch to SL - Your Scripting Tool