// Simple lm giver script
//
// Just finds the first landmark stored in the prim and
// gives it on touch.
//
// Also, if configured, will give out a URL or a link to a group.
//
// If a notecard is present in the inventory, it can give that too.
//
// If any of these things are not present, then they will not be
// presented as an option.
//
// Kimm Paulino
// Written for Vikki Hastings, Jan 2011
 
// Configure the behaviour we want
string  gFloatingText = "Click for Landmark";  // Set to "" to disable
vector  gFloatingTextColour = <1.0, 1.0, 1.0>;
float   gFloatingTextAlpha = 1.0;
 
string gLm1;
string gLm2;
string gNC;
string gUrl="https://wiki.secondlife.com/wiki/User:Kimm_Paulino/Scripts";                    // HTTP URL to give out
string gGroup="OBJECT";        // UUID only for the group or OBJECT if it is to take the prims group
integer gChannel;
 
integer getRandomChannel ()
{
    // Based on http://tali.appspot.com/html/scripting/snippets.html
    // Always leaves 17th bit set (so never a number less than 65535)
    // Always leaves sign bit unset (so is always positive)
    integer pos_int = (((integer)llFrand(16384)) << 17) | 65536 | ((integer)llFrand(65535));
    return -pos_int;
}
 
give_landmark (key av)
{
    if (gLm1 != "")
    {
        llGiveInventory(av, gLm1); 
    }
    if (gLm2 != "")
    {
        llGiveInventory(av, gLm2);
    }
}
 
give_notecard (key av)
{
    if (gNC != "")
    {
        llGiveInventory(av, gNC); 
    }    
}
 
give_link (key av)
{
    if (gUrl != "")
    {
        llLoadURL (av, "Giving Link", gUrl);
    }
}
 
give_group (key av)
{
    if (gGroup != "")
    {
        llWhisper (0, "Click on the following link to join the group\nsecondlife:///app/group/" + gGroup + "/about");
    }
}
 
default
{
    on_rez (integer start_param)
    {
        llResetScript();
    }
 
    state_entry()
    {
        if (gGroup == "OBJECT")
        {
            // Use the group from the prim
            gGroup = llList2Key(llGetObjectDetails(llGetKey(), [OBJECT_GROUP]), 0);
        }
 
        // See if there are landmarks to give out
        gLm1 = llGetInventoryName(INVENTORY_LANDMARK, 0);
        gLm2 = llGetInventoryName(INVENTORY_LANDMARK, 1);
        gNC = llGetInventoryName (INVENTORY_NOTECARD, 0);
 
        llSetText (gFloatingText, gFloatingTextColour, gFloatingTextAlpha);
 
        gChannel = getRandomChannel();
 
        llListen (gChannel, "", "", "");
    }
 
    touch_start(integer total_number)
    {
        list buttons=[];
        if (gLm1 != "")
        {
            buttons += ["Landmark"];
        }
        if (gUrl != "")
        {
            buttons += ["Link"];
        }
        if (gGroup != "")
        {
            buttons += ["Group"];
        }
        if (gNC != "")
        {
            buttons += ["Notecard"];
        }
        integer i;
        for (i=0; i