// Creates slow, red, flashing light effect. default { state_entry() { llParticleSystem ([ PSYS_PART_FLAGS, PSYS_PART_INTERP_COLOR_MASK| PSYS_PART_FOLLOW_SRC_MASK| PSYS_PART_EMISSIVE_MASK, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE, PSYS_SRC_INNERANGLE, 0.0, PSYS_SRC_OUTERANGLE, 0.1, PSYS_SRC_BURST_SPEED_MIN, 0.0, PSYS_SRC_BURST_SPEED_MAX, 0.0, PSYS_SRC_BURST_RADIUS, 0.0, PSYS_SRC_BURST_PART_COUNT, 5, PSYS_SRC_BURST_RATE, 1.0, PSYS_PART_MAX_AGE, 1.0, PSYS_PART_START_SCALE, <1,1,1>, PSYS_PART_START_COLOR, <1,0.2,0.2>, PSYS_PART_END_COLOR, <1,0,0>, PSYS_PART_START_ALPHA, 1.0, PSYS_PART_END_ALPHA, 0.0 ]); } }
Need to write a LSL script and don't know how to script? I know I hate trying to get my head around LSLS when I an in a time crunch. So why not give Flash Scratch a try! Its a great tool for learning and scoding your own scripts for Second Life without having to pay someone to do it and without a crash course in LSL
A Huge thanks to John Bennet of ATLAS Institute at University of Colorado and Eric Rosenbaum at MIT for writing Scratch for SL to begin with.