// Creates slow, red, flashing light effect. default { state_entry() { llParticleSystem ([ PSYS_PART_FLAGS, PSYS_PART_INTERP_COLOR_MASK| PSYS_PART_FOLLOW_SRC_MASK| PSYS_PART_EMISSIVE_MASK, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE, PSYS_SRC_INNERANGLE, 0.0, PSYS_SRC_OUTERANGLE, 0.1, PSYS_SRC_BURST_SPEED_MIN, 0.0, PSYS_SRC_BURST_SPEED_MAX, 0.0, PSYS_SRC_BURST_RADIUS, 0.0, PSYS_SRC_BURST_PART_COUNT, 5, PSYS_SRC_BURST_RATE, 1.0, PSYS_PART_MAX_AGE, 1.0, PSYS_PART_START_SCALE, <1,1,1>, PSYS_PART_START_COLOR, <1,0.2,0.2>, PSYS_PART_END_COLOR, <1,0,0>, PSYS_PART_START_ALPHA, 1.0, PSYS_PART_END_ALPHA, 0.0 ]); } }