//Script by Deevyde Maelstrom of the Brainiacs //Feel free to do whatever you want with it, but keep this header please :) integer active; float suntime; default //Sets the object's material type to light when it's night time in world { state_entry() { llSetTimerEvent(10); } timer() { suntime = llGetTimeOfDay() / 3600; if(suntime >= 3.5 | suntime <= 0.5 && active == 0) { llSetPrimitiveParams([PRIM_MATERIAL, PRIM_MATERIAL_LIGHT]); active = 1; } else if(suntime < 3.5 && suntime > 0.5 && active == 1) { llSetPrimitiveParams([PRIM_MATERIAL, PRIM_MATERIAL_GLASS]); active = 0; } } }